
01 / MEDIA SERVER ARCHITECT
LEARN THE SYSTEMS
BEHIND THE SPECTACLE.
Media servers, signal, synchronization, networking and reliable playback systems for live shows.
Media Servers · LED Systems · Signal Distribution · Networking · Sync · Redundancy · Playback
AVAILABLE EDITIONS
Español
Available now
English
Coming soon
Tiếng Việt
Planned for a future release
01 / THE SYSTEM BEHIND THE SCREEN
Operating software is not the same as understanding the system.
Many courses teach buttons. Real shows demand an understanding of the entire ecosystem. A failure in timing, signal, power, networking or playback can affect every output. Media Server Architect teaches you to think like the person responsible for the system—not only the operator of an application.
02 / TRANSFORMATION
Move from operation to architecture.
Before
- Software-first thinking
- Improvised signal paths
- Uncontrolled updates
- Single points of failure
- Reactive troubleshooting
After
- System-first thinking
- Documented architecture
- Controlled environments
- Redundancy planning
- Structured validation
03 / FROM SIGNAL TO SPECTACLE
Follow the complete signal path.
04 / LEARNING OUTCOMES
Six pillars for reliable live-video systems.
Architecture
Turn show requirements into a documented end-to-end system.
Signal
Plan formats, bandwidth, routing and distribution with intent.
Compute
Evaluate processing, GPU outputs, codecs and operating environments.
Synchronization
Distinguish timing layers and choose the correct reference strategy.
Control
Connect network, remote access and show-control workflows.
Reliability & Redundancy
Design failover, power protection, tests and recovery paths.
05 / COURSE ECOSYSTEM
The systems behind the image.
- Media servers
- GPUs and outputs
- LED systems and pixel maps
- Video signals and distribution
- Networking
- Genlock, frame lock and timecode
- Codecs and content optimization
- Redundancy and failover
- Power and UPS strategy
- Remote control and KVM
- Art-Net and sACN
- Testing, benchmarking and documentation
06 / PROGRAM MAP
23 modules. One connected system.
The complete program moves from media-server foundations through content, networks, control, visualization, reliability and professional show operation. Module titles and order below follow the source curriculum.
View complete curriculum
Foundations and core system · Modules 1–4
- Bienvenida e Introducción
- Panorama de Servers de Video y Software para Shows en Vivo
- Hardware: GPU, Sync y Limitaciones de Dibujo
- Optimización del Sistema
Networks, content and spatial pipeline · Modules 5–7
- Redes para Producción de Video
- Tipos de Contenido y Códecs
- UV Mapping y Pipeline 3D
Control and visualization · Modules 8–11
- NDI, KVM y Acceso Remoto
- Fundamentos de Art-Net / sACN
- Bitfocus Companion y Control de Show
- Depence: Previsualización Profesional
Display, projection and live inputs · Modules 12–15
- Pixel Pitch Mixto y Estrategia de Resolución
- Mapping y Calibración de Proyección
- disguise X1: Solución Compacta y Viable
- Capturas de Video en Vivo
Creative pipeline, reliability and documentation · Modules 16–19
- Notch como Pipeline Creativo
- Redundancia, Failover y Día de Show
- Documentación, Diagramas y Show Files
- Troubleshooting, Diagnóstico y Contacto con Proveedores
Professional practice and show readiness · Modules 20–23
- Profesionalización del Operador de Video
- Checklist de Preproducción y Levantamiento Técnico
- Cálculo de Recursos, Bandwidth y Límites del Sistema
- Día de Show, Operación y Cierre Técnico
07 / PRACTICE
Make technical decisions before show day.
Work through technical cases, diagrams, pixel maps, practical architecture decisions, failure scenarios, checklists and interactive resources documented in the course source.
08 / PLATFORM INDEPENDENT
Learn the system, not one brand.
Professional tools may appear as examples, but the core knowledge transfers between platforms. The focus is choosing the right tool for the system, constraints and show.
Built for people responsible for the image.
For you
- Video and media server operators
- LED technicians
- Projection and mapping professionals
- Broadcast and AV technicians
- Content teams that need infrastructure context
- Technical students entering live events
Not the right fit
- You only want application shortcuts
- You expect official manufacturer certification
- You do not want to study architecture, signal or validation
- You want quick recipes without the fundamentals
10 / INSTRUCTOR
Experience from the systems behind live visuals.
Plug & Pixel is a video engineering practice led by Alfonso Ojeda, a media server specialist and technical coordinator. The course is framed around planning, programming, synchronization, integration and live operation.
Frequently asked questions.
Is this course tied to one platform?
No. Professional platforms can be used as examples, while the primary approach is transferable system thinking.
What level is the course?
It is positioned for beginner-to-intermediate learners who want to understand professional live-video architecture.
Which language is currently available?
The Spanish edition is available now.
Is the English edition available?
Not yet. The English edition is in development; no release date is stated.
Is the Vietnamese edition available?
No. A Vietnamese edition is planned for a future release, without a stated date.
Does it cover live-show system architecture?
Yes. The confirmed scope includes architecture, signals, compute, synchronization, control, reliability and redundancy.
How do I access the Spanish course?
Open the Media Server Architect Spanish course page and follow its current enrollment instructions.
QUESTIONS ABOUT THE COURSE?
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AVAILABLE EDITIONS
Choose your edition.
Español
Available now
English
Coming soon
Tiếng Việt
Planned for a future release